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TRAINER DEVELOPMENT

CERTIFICATION IN LEARNING GAME DESIGN

Duration
Duration 3 + 1 days
Target
Target Trainers who are looking make their classrooms interactive and Lecturers.

There is a lot of talk about games in the training field. There is a growing concern to turn training into an interactive learning experience instead of the traditional ‘information download’ model. The golden question in the minds of any training or content facilitator is, ‘How do I design games and interactive learning experiences?”

Certification in Learning Game Design is a 3 Days + 1 Day program endorsed by the North American Simulation and Gaming Association (NASAGA). This is an experiential workshop on using games for highly engaging classroom training. The program will explore the various frames, mechanics and techniques to quickly create games for learning.

Program Framework
PART I

Explore the concept of interactive learning including designing proper debriefing questions to maximize learning. This session will also expose learners to several methods of designing interactive games and activities for learning. Participants will learn through playing those games.

PART II

Learn the concepts of game design including the elements that make games challenging and fun. Learners will learn to mix and match elements to create different scenarios that will correspond to their learning outcome. Ultimately techniques to create a game & activity from scratch for a specific learning content.

PART III

Here is where learners will present their Certification Assignment by putting their design to test and learn from the feedbacks and ideas from other learners.

  • Play-testing of designed games
  • Feedback and evaluation
  • Gain new ideas through learning as a community
Benefits

Learn to convert traditional slide lectures into highly engaging activities to create learner-centered classroom. Experience at least 12 different activity formats and customize them for their own content. Use a structured approach to craft meaningful debrief for games. Design a prototype learning game that is specific for their content.

CREATING ACTIVITY BASED CLASSROOMS

Duration
Duration 2 days
Target
Target Trainers who are looking make their classrooms interactive and Lecturers.

With content becoming available literally for free and in abundance, imparting information is no longer the requirement. The traditional slides and lecture has proved to be ineffective. What is needed is a different form of engagement with the knowledge.

This program provides trainers and lecturers with the tools and techniques to create a more interactive learning experience. The methodologies covered in the program will cater for effective adult learning. Participants will learn the various techniques and ideas to turn their traditional classrooms into an immersive activity centred environment.

Program Framework
  • Icebreakers, Energizers & Context Setting
  • Exploring Frames for Learning
  • Kolb Cycle of Experiential Learning
  • Debriefing Skills
  • Applying Activities for Learning
  • Transforming Traditional Learning into Activity Based Learning
Benefits

Trainers will learn ways to design activities for their content that will convert traditional classrooms. Guided by the Kolb Cycle, they will be able to ensure that their participants complete their learning process.